package enemies;

import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.doge.*;
import com.doge.Character;

public class DistractedSquirrel extends Character
{	
	public DistractedSquirrel( TextureRegion t, Tile position){
		super(t,position);
		
		name = "Distracted Squirrel";
		health = 50;
		dogeCoins = 5;
		/*name, statamt, stat(0 = dmg, 1 = healing), energyreq*/
		battleActions.add(new BattleAction("Throw Acorn",10,0,0));
		battleActions.add(new BattleAction("Bite",20,0,50));
	}
	
	public DistractedSquirrel( Tile position){
		this(Textures.distractedSquirrel, position);
	}
	
	public BattleAction getNextAction()
	{
		if(energy > 75)
			return battleActions.get(1);
		else
			return battleActions.get(0);
	}

}
